These cookies track usage of the site for security, analytics and targeted advertising purposes. The sound of hooves on the ground and the whinnying of the horses really help make for one of the coolest examples of horse mounted combat in a 2D game. In The TakeOver you can play as one of two characters, each with their own unique combos and traits. While you may not own a Genesis to boot this game up, it's been re-released hundreds of times on what seems like every viable console. In the event that we become aware of any data security breach, alteration, unauthorized access or disclosure of any personal data, we will take all reasonable precautions to protect your data and will notify you as required by all applicable laws. Then we set about developing killer games.
We are all 16-bit addicted, but nothing to cure about it! Also, the playable characters are awesome. Pitting players against an evil ruler called Death Adder. The American version of this game is not recommended as some features of the game were changed. Struggling and battling with our payment processor, Paypal… as they locked our funds after over 8 years of business! The gameplay is interesting because this game gives us a rather brutal version of Batman. Again similar to Altered Beast. The final version of the game is the result of eight years of work and features an engine built from the ground up for this game.
There are youtube videos of this game just focusing on combo exhibitions. You have the four main scenarios to choose from, in addition to an Arena mode that brings its own unique challenges and features. The load times are bit too long and you can only play with two players. There are some cool comic book style panels before each stage fleshing out the story. Another odd quirk of the game is that boss battles continue even after you beat the boss if there are still enemies around. Speaking of which, this game introduces Lieutenant Linn Kurosawa. Unfortunately, it had a rather lacking Sega Genesis port.
Ive been a fan of the beat em up genre since 1st touching Final Fight my local arcade when I was about 5 years old. Composed by Yuzo Koshiro, the soundtrack for Streets of Rage is still well regarded today. Ported from the arcade, the game has several key features that helped it stand out from the rest. There have even been movies, comics and cartoons all based on Double Dragon. This was made easier in the excellent Super Nintendo port.
There is one cool little move where you vault over an enemy and watch your character aim her flamethrower down towards the enemy for a mid-air attack. Street Sharks, featuring crime-fighting sharks on roller blades? Oh and the game features two player coop play too, as most beat'em ups of the era did. Watching Jim artfully slide and bounce his way across the terrain is a sight to behold, and certain objects in the game had an unusually three-dimensional look to them that predates Donkey Kong Country. I used to love that game. There was an arcade game released as well.
I thought about adding Separation Anxiety, but it seems like a lot of people prefer Maximum Carnage to its sequel. You can play through the game solo or with a friend as you make your way through the classic stages and bosses of this iconic trilogy. Further, endorsement of any external sources or links is neither implied nor suggested. How many of these beat 'em up games have you played? It also featured some light strategy and rpg elements which made for an interesting combination. There are a few games in this article that can be tough to find even on ebay though. Introducing two new, playable fighters, everything about the formula of the first game is reproduced but fine-tuned here. One has you riding in mine carts while avoiding obstacles.
It features a neat weapon mix-and-match system, two playable characters that control very differently fixed or free shooting and features some of the greatest boss design in the genre. This lends itself to some interesting levels like a destroyed New York city. This is possibly their most obscure one however. Nekketsu has Street Fighter like command moves, juggling, cancelling off of normals or specials, on the ground attacks, volleying enemies back and forth with a partner with juggles or throws! The graphics are great with wonderful colors and big sprites. Every stage is decorated with practical-looking effects and creatures and the audience is prominently featured throughout the game. In some parts of the game, he really stops messing around and just pulls out a gun for the whole section.
Gunstar Heroes hit the system in 1993, the first big title to come from developers Treasure who formed during development after conflicts with Konami. You can also throw enemies towards the screen. Those weapons consist of fun stuff like a flame thrower, an ice gun, and the instrument of divine justice that is the Holy Beam! The graphics and music are certainly not bad for a Genesis game at all and they retain the same style as Turtles in Time. This use of different planes of combat was highly unconventional and gave the game a level of strategy not seen before. The game had an interesting cartoony look to it as well and was full of bizarre and hilarious characters.
This is a stellar title and a must-play for any retro platformer buff. Weapons are upgraded and improved. Also, Gilius Thunderhead now rides atop a giant. There are an insane number of enemies that the game will throw at you now, though many are easily defeated. You have no extra lives. However, it was the next game that would truly bring Koei success. There is also a variety of mini-games that can be enjoyed throughout to add to the variety as you make your way through.